Wildemill

Wildemill was the focus of the first adventure, Dungeon Siege, in which Bart and Shankley travelled to an abandoned chapel of Pholtus on the outskirts to claim it for their church and clean out the vermin within.

The town is mainly agricultural, and a guild of farmers tend to have a lot of power in the mayor's office. Quarterly festivals are almost religiously followed, most of which involve imbibing vast amounts of strong alcohol and eating to surfeit.

At a glance

 * Is a mostly non-religious town, despite churches' continual attempts at conversion
 * Has a law against the building of religious buildings within village limits
 * Is a mainly agricultural settlement, with a collection of community subsistence farmers
 * Spreads silt from River Darkdell on its fields in spring for higher fertility
 * Celebrates the farming cycle above everything else, especially during harvest and sowing time
 * Has several ornate windmills of elven make and tough riverside watermills of Dwarven make
 * Produces what it claims is "The best loaf west of Highmeadow". It's also a lot cheaper.